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Godfall review6/7/2023 There's also a guard-break meter, similar to Sekiro: Shadows Die Twice, wherein if you do enough damage of the right type to a defending enemy they become vulnerable to a major counterattack that usually kills them in one go, as well as a system that lets you stack damage and unleash it all at once. But unlike those games, there is no stamina bar or other limitation on how often you can pump out attacks, letting you unleash an unending flurry of, say, giant hammer swings at your enemies. Like the Souls games, it has weighty, deliberate movements, attacks with static wind-ups and cooldowns that have to be managed both offensively and defensively. It's a cobbled-together bundle of all the trendiest melee combat ideas from the past decade, each simplified a little and mixed together into a combat system that is full of options but lacking anything interesting to do with them. Unfortunately, Godfall has little to offer in either department. Games like this tend to thrive on either the strength of their core loops or the draw of their worlds. You'll pull out your best sword, spear, hammer, or axe and break everything you can see. But no matter what outfit you wear, the loop is the same. Like in Warframe, you unlock armor sets for your character, themed pieces of shimmering steel that offer new abilities and also serve as base-level character customization, changing your protagonist's body shape and gender. ![]() Scripted story missions are interspersed with smaller, less bespoke tasks, hunting down monsters and the like.Īt the game's core is a love of repetition, an insistence on fighting similar groups of monsters again and again, earning currencies and kitting out your character. Ostensibly, these missions progress the story, but the real goal of play is to grow stronger, amass better equipment and increase your character's base power. Either alone or with friends, you play through missions of increasing difficulty. Just good enough.īut first, let's tackle the first question: is Godfall a good game? Set in a high-fantasy magitech world of warriors and monsters, this is a hack-and-slash (and occasionally smash) third-person action game, structured in a format heavily inspired by "looter shooter" games like Destiny. It's quality versus the limitations in quantity, in the fact that very few next-generation experiences actually exist. A good launch title isn't necessarily the same as a good game. Launch titles have the reputation, rightly so, of being the games you play just for now, until the real showcases-the ones that got delayed or haven't been announced yet-appear in six months or a year. Those two questions might seem redundant, but it's an important distinction. This means the questions facing Godfall are twofold: Is it good? And, as one of the few titles available to showcase a next-generation console, is it good enough to spend time with until more games come along? This, in a way, opens it up to a captive audience: as fans finish the new Spider-Man and either conquer or get conquered by Demon's Souls, Godfall, with its bright techno-fantasy world and promises of adventure and loot, may seem like a viable option. ![]() ![]() ![]() Godfall, the first AAA game by studio Counterplay Games, has the honor of being one of the PlayStation 5's launch titles. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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